Tryag File Manager
Home
-
Turbo Force
Current Path :
/
proc
/
self
/
root
/
usr
/
include
/
GL
/
Upload File :
New :
File
Dir
//proc/self/root/usr/include/GL/mglmesa.h
/**************************************************************************** * * Mesa bindings for SciTech MGL * * Copyright (C) 1996 SciTech Software. * All rights reserved. * * Filename: mglmesa.h * Version: Revision: 1.1.1.1 * * Language: ANSI C * Environment: Any * * Description: Header file for the Mesa/OpenGL interface bindings for the * SciTech MGL graphics library. Uses the MGL internal * device context structures to get direct access to the * high performance MGL rasterization functions for maximum * performance. Utilizes the VESA VBE/AF Accelerator Functions * via the MGL's accelerated device driver functions, as well * as basic DirectDraw accelerated functions provided by the * MGL. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * ****************************************************************************/ #ifndef __MGLMESA_H #define __MGLMESA_H #include "mgraph.h" /*------------------------- Function Prototypes ---------------------------*/ #ifdef __cplusplus extern "C" { /* Use "C" linkage when in C++ mode */ #endif #ifndef __WINDOWS__ #define GLAPIENTRY #endif #ifdef __WINDOWS__ bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version); #endif void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual); bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual); bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC); void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc); void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc); void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT); /* Palette manipulation support. The reason we provide palette manipulation * routines is so that when rendering in double buffered modes with a * software backbuffer, the palette for the backbuffer is kept consistent * with the hardware front buffer. */ void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue); void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex); void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT); #ifdef __cplusplus } /* End of "C" linkage for C++ */ #endif /* __cplusplus */ #endif /* __MGLMESA_H */