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//usr/lib/python2.4/test/test_winsound.py
# Ridiculously simple test of the winsound module for Windows. import unittest from test import test_support import winsound, time import os import subprocess class BeepTest(unittest.TestCase): def test_errors(self): self.assertRaises(TypeError, winsound.Beep) self.assertRaises(ValueError, winsound.Beep, 36, 75) self.assertRaises(ValueError, winsound.Beep, 32768, 75) def test_extremes(self): winsound.Beep(37, 75) winsound.Beep(32767, 75) def test_increasingfrequency(self): for i in xrange(100, 2000, 100): winsound.Beep(i, 75) class MessageBeepTest(unittest.TestCase): def tearDown(self): time.sleep(0.5) def test_default(self): self.assertRaises(TypeError, winsound.MessageBeep, "bad") self.assertRaises(TypeError, winsound.MessageBeep, 42, 42) winsound.MessageBeep() def test_ok(self): winsound.MessageBeep(winsound.MB_OK) def test_asterisk(self): winsound.MessageBeep(winsound.MB_ICONASTERISK) def test_exclamation(self): winsound.MessageBeep(winsound.MB_ICONEXCLAMATION) def test_hand(self): winsound.MessageBeep(winsound.MB_ICONHAND) def test_question(self): winsound.MessageBeep(winsound.MB_ICONQUESTION) class PlaySoundTest(unittest.TestCase): def test_errors(self): self.assertRaises(TypeError, winsound.PlaySound) self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad") self.assertRaises( RuntimeError, winsound.PlaySound, "none", winsound.SND_ASYNC | winsound.SND_MEMORY ) def test_alias_asterisk(self): if _have_soundcard(): winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemAsterisk', winsound.SND_ALIAS ) def test_alias_exclamation(self): if _have_soundcard(): winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemExclamation', winsound.SND_ALIAS ) def test_alias_exit(self): if _have_soundcard(): winsound.PlaySound('SystemExit', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemExit', winsound.SND_ALIAS ) def test_alias_hand(self): if _have_soundcard(): winsound.PlaySound('SystemHand', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemHand', winsound.SND_ALIAS ) def test_alias_question(self): if _have_soundcard(): winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) else: self.assertRaises( RuntimeError, winsound.PlaySound, 'SystemQuestion', winsound.SND_ALIAS ) def test_alias_fallback(self): # This test can't be expected to work on all systems. The MS # PlaySound() docs say: # # If it cannot find the specified sound, PlaySound uses the # default system event sound entry instead. If the function # can find neither the system default entry nor the default # sound, it makes no sound and returns FALSE. # # It's known to return FALSE on some real systems. # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS) return def test_alias_nofallback(self): if _have_soundcard(): # Note that this is not the same as asserting RuntimeError # will get raised: you cannot convert this to # self.assertRaises(...) form. The attempt may or may not # raise RuntimeError, but it shouldn't raise anything other # than RuntimeError, and that's all we're trying to test # here. The MS docs aren't clear about whether the SDK # PlaySound() with SND_ALIAS and SND_NODEFAULT will return # True or False when the alias is unknown. On Tim's WinXP # box today, it returns True (no exception is raised). What # we'd really like to test is that no sound is played, but # that requires first wiring an eardrum class into unittest # <wink>. try: winsound.PlaySound( '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT ) except RuntimeError: pass else: self.assertRaises( RuntimeError, winsound.PlaySound, '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT ) def test_stopasync(self): if _have_soundcard(): winsound.PlaySound( 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP ) time.sleep(0.5) try: winsound.PlaySound( 'SystemQuestion', winsound.SND_ALIAS | winsound.SND_NOSTOP ) except RuntimeError: pass else: # the first sound might already be finished pass winsound.PlaySound(None, winsound.SND_PURGE) else: self.assertRaises( RuntimeError, winsound.PlaySound, None, winsound.SND_PURGE ) def _get_cscript_path(): """Return the full path to cscript.exe or None.""" for dir in os.environ.get("PATH", "").split(os.pathsep): cscript_path = os.path.join(dir, "cscript.exe") if os.path.exists(cscript_path): return cscript_path __have_soundcard_cache = None def _have_soundcard(): """Return True iff this computer has a soundcard.""" global __have_soundcard_cache if __have_soundcard_cache is None: cscript_path = _get_cscript_path() if cscript_path is None: # Could not find cscript.exe to run our VBScript helper. Default # to True: most computers these days *do* have a soundcard. return True check_script = os.path.join(os.path.dirname(__file__), "check_soundcard.vbs") p = subprocess.Popen([cscript_path, check_script], stdout=subprocess.PIPE) __have_soundcard_cache = not p.wait() return __have_soundcard_cache def test_main(): test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest) if __name__=="__main__": test_main()